Your first ladder starts with one small change
A friendly introduction to word ladders, from your opening move to that final FEET.
A word ladder gives you two things: a place to start and a place to finish. The interesting part is everything between them. In Feetle Game, that finish is always FEET, but the starting word changes with each daily puzzle.
You do not need a huge vocabulary to enjoy your first ladder. You need a little patience, a willingness to try ordinary words, and one rule: change exactly one letter at a time.
Think in positions, not just letters
Consider SEED and FEED. The first position changes from S to F. The other three positions stay the same. That is a valid move.
Now compare FEED and FEET. Only the final position changes. Another valid move, and you have reached your destination.
SEED → FEED → FEET
This ladder takes two steps. The starting word is the ground you stand on, so it does not count as a step.
What about rearranging letters? That is a different kind of puzzle. A word ladder cares about where each letter sits. Even if two words contain similar letters, they are not neighbours unless exactly one position differs. You also cannot add or remove a letter: every rung here has four.
Type the whole next word
Look at the last submitted row. Decide on a new word, then type all four letters using your keyboard or the keys on the screen. Press Enter when you are ready.
The game checks the length, the one-letter change, and membership in its dictionary. A successful submission joins the ladder and highlights the letter you changed. A new empty row appears for your next move.
If a message appears, your word stays in the input row. Backspace lets you edit it. An invalid submission never adds a step, so there is no score penalty for checking a word you are unsure about.
Submitted rows are different: they stay in the record. Backspace does not erase the journey. You can travel back to an earlier word through a valid one-letter change, but that is a new move and counts as one.
Ordinary words are useful words
When you are new, it is tempting to look for a clever or unusual answer. Often, an everyday word is a much better bridge. Common words can have several neighbours, which gives the next move more room.
Try looking at each position in turn. Could the first letter change? Does another vowel make a real word? Would a different ending help? You are not committing to a route just by considering it.
The dictionary is fixed for this version of the game. It is based on American English and excludes proper names and abbreviations. That means knowing a word from another dictionary does not guarantee that it will be accepted here. The solver and answer archive use the exact same list as the game.
Finishing matters more than finishing perfectly
The small par number is the shortest possible route from that day’s start to FEET. It is a useful target, not a limit. If par is five and you need seven moves, you still win; your result records two extra steps.
There may be several routes that match par. You do not need to discover the particular route shown in the archive. Any valid chain that reaches FEET is accepted.
For your first few rounds, concentrate on finishing and noticing what connected. You can begin chasing shorter routes once the basic rhythm feels familiar.
Give yourself a second ladder
The daily puzzle is shared by everyone and changes at 08:00 UTC. Your progress and finished daily results stay in this browser. After your first win, Unlimited gives you a new starting word whenever you want to practice.
Practice rounds do not change your daily streak. They are a good place to experiment with a route you would otherwise avoid. Sometimes a wrong-looking turn teaches you the word you need tomorrow.
Ready? Today’s ladder is waiting.